Persuasive Technologies Lab

Our goal is to develop interactive technologies that enable women, children, and low-literacy people in low- and middle-income countries to improve their ability and motivation to engage in behaviors that improve health, financial inclusion, and safe and responsible internet use.

Several factors influence the ability to change. These include personal characteristics such as knowledge, attitudes, and preferences, environmental characteristics like availability and distribution of resources, and social influences like family dynamics. The internet and smartphone ecosystems host vast information and resources that can enhance people’s capacity for behavior change. However, over 90% of these resources are available in only five languages, and the information is not always relevant to local contexts due to varying socio-cultural practices and environmental constraints.

About

We employ a design science approach to explore the best ways to use gamification, games, and artificial intelligence in:

  • Making online resources more accessible and useful for shaping knowledge, skills, and motivation for behavior change in the target populations
  • Designs of novel persuasive technologies that enable the target population to engage in behavior change

Our work falls into three thrusts:

  • Assessing the quality and usefulness of publicly available websites and applications for behavior change. In this thrust, we conduct a content and heuristic evaluation of applications that are free to download from major application stores. We use questionnaires like the Mobile Application Rating Scale (MARS) and Norman’s 10 usability metrics, as well as frameworks like the Behavior Change Wheel to determine the overall scope, quality, and potential usefulness of the apps for the target population.
  • Understanding users’ and relevant stakeholders’ (family members, healthcare providers, etc.) requirements for digital interventions. In this thrust, we conduct qualitative and quantitative studies on the prevalence and causes of negative behaviors, barriers to adopting positive behaviors, and mental models on the roles interactive technologies should play in behavior change support. We include users and other stakeholders to understand the social dynamics that might impact behavior change and ensure that proposed technologies consider these in the design.
  • Designing and evaluating interactive technologies for behavior change support. We rapidly prototype and assess various application designs' usability and perceived usefulness in lab settings before developing and deploying applications for in-the-wild studies. We use usage patterns, user feedback, and observed behavioral changes to refine the designs for further design iterations.
▲ Back to the top

Principal investigator

Edith Luhanga

Edith Luhanga

Assistant Research Professor, CMU-Africa

Edith Luhanga joined CMU-Africa as a postdoctoral researcher in June 2021 and transitioned to assistant research professor in September 2022. Prior to that, she was a lecturer at the Nelson Mandela African Institution of Science and Technology in Tanzania (NM-AIST). She holds a Ph.D. in information science from Nara Institute of Science and Technology in Japan, an MSc in advanced computing science, and a BEng (Hons) in electronic and computer engineering from the University of Nottingham, UK.

Luhanga’s research focuses on designing theory-based behavior change systems that consider people’s personal and socio-cultural contexts, through a human-centered approach. Her main domains of interest are health (particularly nutrition, maternal and child health, and disabilities management), financial inclusion, and privacy and security

She was the deputy project leader for a 10-year project on capacity building through digital technologies at NM-AIST and served as Tanzania’s representative to the UNESCO intergovernmental committee on drafting recommendations on the ethics of artificial intelligence in 2021.

Luhanga served as a reviewer for JMIR, IEEE, and ACM journals and conferences, including JMIR Serious Games and the Computer-Supported Collaborative Work (CSCW) and Computer-Human Interactions (CHI) conferences. I am also an associate guest editor on a special topic, "Designing and Evaluating Digital Health Interventions," under Frontiers Connected Health. 

Email
eluhanga@andrew.cmu.edu
Google Scholar
Edith Luhanga
▲ Back to the top

Projects

▲ Back to the top

Research team

Christopher Kuzagbe

Christopher Cofie Kuzagbe

CMU-Africa (MSIT '25)

Research interests
Human-computer interaction, interaction design, user experience and accessibility in digital products with a particular interest in enhancing the cockpit experience for airline pilots by improving instrument readability and user interface design for night flying. He is interested in creating more intuitive, clutter-free, and user-friendly aviation control systems to enhance pilot situational awareness and reduce cognitive load during flight operations. Working on project 2, "Digital feeding interventions for children with autism."
Email
kuzagbechristopher@gmail.com
Fabrice Mukarage

Fabrice Mukarage

CMU-Africa (MSIT '25)

Research interests
Healthcare, human-centered design, information technology, data science & analytics, and software engineering. Working on project 2, "Digital feeding interventions for children with autism."
Email
fmukarag@andrew.cmu.edu
Yves Ndayisaba

Yves Ndayisaba

CMU-Africa (MS ECE '24)

Research interests
Financial inclusion, supply chain optimization, and data-driven business decision-making. Working on project 3, "Financial Inclusion via Novel Intelligence and Alternative Data (FINIA)".
Email
ymfitumu@andrew.cmu.edu
Pierre Ntakirutimana

Pierre Ntakirutimana

CMU-Africa (MS ECE '24)

Co-Advisor
Dr. D.Sc. Abebe Geletu
Research interests
Machine learning for social good, behavior research, human computer interaction. Working on project 3, "Financial Inclusion via Novel Intelligence and Alternative Data (FINIA)."
Email
pntakiru@andrew.cmu.edu
Floris Nzabakira

Floris Nzabakira

CMU-Africa (MSIT '25)

Research interests
Conversational AI, Large Language Models and Natural Language Technologies. Working on project 1, "Improving maternal knowledge on pregnancy danger signs."
Email
fnzabaki@andrew.cmu.edu
fallback image

Daniel Owolabi

CMU-Africa (MS EAI '24)

Research interests
Project 1: Improving maternal knowledge on pregnancy danger signs
fallback image

Gad Rukundo

CMU-Africa (MSIT '25)

Research interests
Project 4: Interventions for children’s online safety
fallback image

Sauda Salehe

CMU-Africa (MSIT '25)

Research interests
Project 4: Interventions for children’s online safety

Past students

Project 1: Improving maternal knowledge on pregnancy danger signs

  • Valentine Ihogoza
  • Joselyne Muragijerimariya
▲ Back to the top

Courses

Course Course Name Location Units Semester Offered
04-801-T3 Applications of AI in Healthcare Africa 6 Spring
04-601 ICT in Africa Seminar Africa 6 Fall, Spring
04-800-C User Experience and User Interface Engineering Africa 12 Spring
▲ Back to the top